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DC Universe Online comes to Singapore!

Another game that I’ve been playing was DC Universe Online ( especially since now it has moved to Asian servers and is less laggy (apparently). For those who don’t know what DC Universe Online (DCUO) is about, get your head out of the well and prepare to see a game that is bound to set any fanboy’s emotions ablaze.

This is the trailer for the game and I must say it’s pretty awesome, considering its been the game has been there since 2011. Here are some of it’s cooler features:

1. Customisation BEFORE the game What I absolutely LOVE about DCUO is that you can customise a perfect character BEFORE the game itself. You can have a hero exactly how you want it to look like and there is even an option that prevents new equipment from changing how you look. No more endless grinding so as to look cool. You already look cool at the start!

Check out how you can customise your character:

2. Stand together with OR toe-to-toe with your favourite characters

Naturally, you’d get to choose if you wanted to be an iconic superhero or a demented supervillian. This then allows you to fight together with your favourite heroes/villians in raids and instances. You can even get to explore places like Gotham and Metropolis (while flying). Truly a turn on for the inner geek as any action you do makes you feel like one of the important comic book characters.

3. Real-time combat

It isn’t like Superman or Batman to take down a villian simply by hitting the right-click button. Instead, DCUO takes you into the heart of battle by requiring you to juggle skills and also left and right clicks to take down the enemy. Expect to do a lot of punching and rotating skills at the start, especially when your character is a fresh new face.

4. FLY


Have you ever wanted to fly just like the superheroes of your childhood? In DCUO, you can create a character that literally FLIES. Say goodbye to mounts and balloons as you soar through the skies and leap tall buildings in a single bound. DCUO is truly a game for the kid at heart.


Overall, DCUO appeals to both the DC fan and the one who just is looking for a WoW alternative. It’s a truly entertaining game to play and for it’s price (free), its definitely worth it.

4 Reasons Why You Should Play Pokemon Right Now

With the recent release of Pokemon Omega Ruby and Alpha Sapphire (ORAS), it’s a fine question to ask whether you can or should get the new Pokemon game to experience it for the first time or to re-live some nostalgic moments. However, I’ve always come across people who simply refused to pick up the game. “I’ve not played Pokemon for so long! There’s too many new Pokemon and moves!”, “It’s for kids!”, and “It’s just the same game with a different story isn’t it?” are some common statements I hear when I ask why.

As a self-proclaimed Pokemon fanatic, here’s 4 reasons why it’s a great time to get a Gameboy and pick up one of the best games of all time.

It’s a turn-based combat game

Let’s forget for a second that Pokemon is about cute creatures. It’s essentially a turn-based combat game with different attacks that have different elements. There are plenty of turn-based combat games like Heroes of Might and Magic, Final Fantasy, etc. They essentially say that the genre isn’t obsolete yet. Pokemon is just a simple RPG that includes a compelling storyline, leveling, item hunting, and some vanity side quests. It’s a fun game for intelligent thinking and there is plenty of flexibility when it comes to building your team. Despite all that, the game is not overly complex and you can have fun looking at new and old Pokemon along the way.

It’s just the same thing, with a different storyline!

Pokemon has been around since the 1990s, with the gameplay being essentially the same. While some may argue against spending money for a similar experience, why fix something that isn’t broken? The gameplay and its style has been consistent for the last few years and it has been loved by its fans throughout. Jazzing it up with new Pokemon, storylines and some additional fixtures seem to resonate well with new and old fans alike.

Balancing the appeals across all levels


I’ve come across some people who refuse to play a game that does not reward hardcore players. They feel that the reward-effort ratio should be justified. An example would be World of Warcraft, where people would spend hours grinding for their gears so as to get better. These people feel that the gears belong to you simply because you spent the time to get them. However, there are others who feel that gaming should be kept casual, and any obsession over the game is considered quite unhealthy or ‘lifeless’.

Taking these into account, Pokemon has a special appeal for all gamers. I even daresay that it has the best balance of this level of appeal to the casual and the hardcore fans alike.

Casual fans get to enjoy the story of a hero or heroine travelling across towns and (usually) end up saving the world. Old school formula yes, but always effective. Furthermore, you can get to choose 6 Pokemon to carry from the endless array of Pokemon to choose from. The progression is steady and the gameplay does not involve much grinding for levels, especially with the new and improved EXP Share where all Pokemon gain EXP from battles.

For the hardcore fans, Pokemon Wifi Battles are really thriving these days. In order to take part in battles, you need to first breed a Pokemon to ensure it has the perfect Individual Values. More on it here: Next, you need to breed the egg moves you want ( and then farm for EVs ( Repeat it 6 times for your perfect team. Anybody can see that to take part in these competitive battling, there’s a high amount of commitment needed.

They’re kinda cute

Are you really going to be so ignorant to say that Pokemon aren’t cute?

So what games can I play?


For the first time players saying, ‘Which Pokemon game do I play? There are so many to choose from!’ For a very brief summary of the timeline of the Pokemon game, it started off with Red/Blue version, and the story continued on into Gold/Silver/Crystal Version. Ruby/Sapphire/Emerald was a spin off and more spin offs include Diamond/Pearl, Black/White, Black 2/White 2 and now X/Y (all in chronological order). Red/Blue was remade into Fire Red/Leaf Green. Gold/Silver remade into Heart Gold/Soul Silver, and now Ruby/Sapphire is remade into the latest ORAS. Each versions grouped together have the same storyline and are essentially the same save that you can only get specific Pokemons in different verions.

Choosing the latest ORAS would throw you into a lot of cool new stuff that Pokemon has introduced like Mega Evolutions and Pokemon contests. Probably its best to start at what I believe has the greatest changes of all time: Pokemon X and Y.


Pokemon is an incredibly complex game, but all its complexity is hidden beneath a simple story you going out and catching them all. It appeals to the casual and the hardcore, and it is simply one of the best games ever created.

4 Questions to Ask When Making your 2015 New Year Resolutions

Hi everybody! And welcome to this new blog. My name is Theodoric, and most people call me Theo. I’ve been working on this blog since the start of the December holidays and would like to finally make it public for everyone.

So what is this blog about? My daily frustrations in life? No, too whiny. The food I will be eating? Nah, too cliché and I don’t really have the money to go café hopping.

This blog will be about one of the few interests of my life: Video gaming, Startups, and University life. The list won’t end there in the long run, but for the sake of being concise, we’ll start with these 3.

I’ve already filled up the blog with some stuff so you guys can take a look and not be bored with the first introductory post.

So to prepare for this new year, I’ll be sharing my New Year Resolutions and thereafter put up some guidelines on how you should do yours. I know people say that these resolutions never last, but why are you letting that affect yours?

My New Year Resolutions

  1. Keep this blog alive


This blog and this very post will serve to prove that New Year Resolutions CAN be kept if you put in the effort. It’ll be nothing less than hypocritical if I were to start off with a post like this but this blog isn’t even kept alive.

Like it’s mentioned: To achieve a great blog, I gotta keep it alive first.

  1. Projects in University

While busy with GPA/CAP, I feel that you should not just be bogged down by it alone. There’s a need to engage in different projects for your own growth and learning. That’s why I will be participating in projects around school, and I’ll sure to share any interesting ones here!

How to make a good New Year Resolution

Instead of a checklist on how to make good New Year Resolutions, I’ll be giving you something different. It’s just simply some questions to ask yourself while making them. If you can give yourself a committed response, you’re one step closer to making one that you can actually keep.

  1. What do I want to be when I grow up?

It’s time to seriously ask yourself this question. No more “I wanna be an astronaut!” It’s time to take some time to sit down and reflect on yourself. Take your strengths and weaknesses into account. Take what you genuinely enjoy doing into account. You might not get an answer immediately, but beginning to think about it is one step forward nonetheless.

If you already have a clear idea on what you want to be when you grow up, critique it! An easy question is also this: ‘If I’m doing it for no pay, would I still do it?” Then move on towards your final goal.

  1. What do I cherish most in my life?

What do you cherish most in your life? Family? Friends? Maybe a pet? Does what you do protect the things you cherish? Many times people do things that might be detrimental to what they cherish. People cherish their children, but are too busy working to actually spend any quality time with them.

This year, take some time to think of what you truly cherish. What makes you human?

  1. How am I going to protect the things I cherish?

After thinking of what you cherish, how do you go about protecting them? You obviously need plans to protect the things you cherish. If it’s time with your parents, make sure you always set aside time for that. If it’s your health, make sure you set aside time for exercise and to eat regular meals.

It is only by protecting the things you cherish will life be truly meaningful.

  1. If I die now, would I be happy? If not, what else do you need?


People work so hard that death seems to be a distant dream. The truth is, we can never know when we die. Instead of fearing death, we should be embracing it.

Death comes harsh to those who are not prepared. And we shouldn’t be so naïve as to think we’re too young to die. The real question to ask is “If I die now, would I be happy?”

Take some time for a nice holiday, or maybe a leave of absence. Do something that you always wanted to do but could never do it because of your job or school. Skydive, start a business, deliberately get lost in a jungle. Prioritize your happiness, and truly live life the way you should. Things will seem brighter, and who knows? Maybe the exhilarating respite might help you do your dull 9 to 5 job better.

Watchdogs: A Review

I feel this is a bit overdue, but I’ll post it anyway: A review of Ubisoft’s Watchdogs.

I do not deny that this game was over-hyped up, which could only lead to one of the two things: you either live up to expectations or die trying. In a sense it’s not a win-lose situation but an ok-lose situation. Watchdogs certainly had a lot to account for.

To be fair, I’ll present that negative side of the argument first, which can be simply summarized into one sentence: Watchdogs did not measure up to its hype.


Graphics were, in short, bad. There’s also a claim that when Watchdogs was first announced, there would be surreal graphics and realistic physics plus AI. As more footages of the game were shown throughout the years since the announcement, the quality dropped. It didn’t help that the actual game was buggy as well.


To the naked eye, the gameplay was repetitive. You were effectively doing the same thing every mission and the side quests were even duller. Driving was also a horrible nightmare as the cars were excruciatingly difficult to control. The shooting scenes were generally all right, but were mostly a rip off from GTA.

Another point is that the gameplay was arguably too simple. In GTA you need to engage in high speed chases to outrun the cops. In Watchdogs, all it needs is a simple press of a button to ‘hack’ the traffic infrastructure to take out the cops (from changing the traffic lights to erecting barriers). My personal favourite method was to hack a train to stop it. I’ll then board the train and speed off into the night, since cops would rather not chase public transportation despite knowing the next bound location.

Voice-Acting and Character Development

I do not usually include this portion since I’m no expert, but the protagonist Aiden Pierce’s voice was terribly monotonous. There was no expression of anger or hatred, despite the fact that his family was brutally murdered (mostly Aiden’s fault though) and when his extended family is in any sort of trouble. While he claims that he was angry and wanted vengeance for his daughter, his voice, however, sounded indifferent instead.

Even Aiden himself had some weird motivations. While he started off as a thief, he became a vigilante after that incident. However, unlike Batman, Aiden felt that killing was necessary at times to gain what he needed. However, it gets boring when Aiden ended up fixated on nothing but vengeance. Compare him to say, Ezio from Assassin’s Creed 2. Ezio then was fixated on vengeance but that didn’t stop us from seeing what an awesome and quirky individual Ezio was.

All in all, Aiden could have received much more character development and voice acting.


With all those negative comments, it may seem that Watchdogs has almost nothing left to offer. Don’t be mistaken though. 

A new reality of video gaming lore

Instead of hampering itself in the usual trappings of shooting and violence, Watchdogs added a new twist into the game: Hacking and technology. This new addition made the whole experience different from other open-world shooting games. In Watchdogs, you can hack almost anything with a computer chip: Traffic lights, lifts, security cameras, etc. It creates a whole new dimension of gameplay, where instead of just being a regular street thug and rushing in guns ablaze, there is some intrinsic motivation and reward for setting up traps and hacking certain infrastructure before the shooting starts.


As a person who generally avoid shooting unless necessary, I welcome the increased use of stealth in the recent games such as Batman Arkham Series, Assassin’s Creed, etc. Watchdogs implements stealth in its game by allowing you to hack certain objects, therefore creating traps that can take out enemies without you being there. In fact, all these can be done while you’re outside the perimeter of the area. It uses ‘Camera Riding’ where you can hack into a camera and look around from the camera’s point of view, hack into another from there, and again. You can effectively travel around the entire area without leaving your car. It makes a stealth enthusiast like me excited even when I’m doing a normal side mission.


Sure, there’s plenty that can be improved on. But with a new genre of game and a new style of gameplay, that is sure to be expected. Assassin’s Creed didn’t start off as the blockbuster it is today, and I am fairly sure that I would support any sequel from Watchdogs. Once Ubisoft fixes the bugs and some hiccups along the way, Watchdogs 2 is bound to be the new blockbuster of the year.


Even though the action and the story is weak, this shows that the old stuff still works. Throw a little change and keep the gameplay fresh, and people will still like it. Watchdogs is still generally rough around the edges, but all you need is some good tweaks and enhancements, and Watchdogs 2 is bound to be a hit.

Goblin VS Gnome Review

So if you had been playing Hearthstone the last few days, you would have realized that the new expansion ‘Goblin VS Gnomes’ (GvG) is out in the arena. Call it Blizzard’s money-making scheme if you will. The hype-train for this is crazy. The slow and steady release of the new cards in the expansion and the subsequent release of all the cards at one go thrilled players new and old. I’ll be covering large general reviews of the new meta, without making this post seem long and draggy by reviewing every single card out there since most players have already done their research and their comments. Note that these are based off my own opinions on the expected changes in the current meta.

I am sorry

Paladins are apparently the worst hit by this new expansion. The obvious evidence points to one of the less useful legendary in the game: Bolvar Fordragon. While an iconic character in the lore, this card leaves more of a disgusting taste in the mouth. A useless topdeck and a dead draw at the start. It certainly does not help the Paladins which are already slowing seeing less use. While the paladin gets some good cards like Quartermaster, its cards are generally worse off its current meta (Coghammer vs Truesilver Champion, Muster for Battle against other weapons, etc)

EDIT: Right now I’m playing a Paladin Rush deck, and it seems pretty fun! Sword of Justice + minion swarm + Divine favour to refill your hand

Mechs There’s a new type in town, and these are the mechs. Till this date, I have not seen a full mech deck, but I am certainly excited to see what a fully completed mech deck could do. There is so much potential, such as harnessing spare parts or even Mega Windfury. Blizzard certainly has added much flavor in the already colorful mix of Hearthstone. Anticipate more from this type soon!


The next question would be: Is the game now balanced? While there is some debate over the whole thing, I always have a belief that the game balances itself. For instance, when Miracle Rouge was the top winning deck, people ended up putting cards in to counter that deck. Therefore, to say that any card is imbalanced is just a little ignorant.


One aspect that is really likeable is the additional of more randomness into the metagame. Cards like Crackle, the Ogre cards and the Mech cards that spawn minions on death add a whole new scene of randomness into the metagame. You either embrace it, or let is cause your downfall.


Building on the previous point, randomness of a card game certainly makes the whole gameplay more fun and entertaining, instead of the usual hard strategy against hard strategy. The need to embrace randomness when making decks or when playing also serves to further differentiate good players from better players.

While the paladin review was harsh, it is hard to say that in a general sense. They have their good cards and their bad. It takes a good player and a fun personality to bring all the new cards together to form a new deck to kick butt. Overall, the new expansion makes the new meta fun and colorful. There may be some balance issues here and there, but that’s what a card game is all about.

The Science of Daily Quests

Daily quests, or dailies for short, is not a new concept in the MMORPG genre. It’s prominence was mostly depicted in WoW, where the quests had significantly better rewards than repeatable quests. According to WoWwiki,  dailies are repeatable quests that can be acquired and completed once per day.

I’ve been recently playing Hearthstone and HotS, and the dailies certainly played a huge role in my commitment to play the game at least once each day. ‘I got to clear my dailies at least!’ is always my cry when I squeeze in the last 30 minutes of gaming just before sleeping at 2am before waking up for school the next day.

But dailies has not been a new concept. In fact, probably the most prominent feature from dailies come from the renowned game called Neopets.

RIGHT THERE. That feeling is called Nostalgia.

Everybody who played Neopets when they were a kid remembered saying ‘I got to get my daily omelette, jelly, etc.!’ This was daily quests in its greatest peak back then with dial-up Internet. And they didn’t even patent the idea yet.

Fast forward to today, where many games these days have dailies. Archeage, WoW, even the mobile game Spiderman Unlimited which I’m totally addicted to.

So why are daily quests such a great aspect in a game?

Continued Patronage

Let’s face it: The biggest win of dailies is that they compel you play at least once everyday. If you are sufficiently committed to the game, the rewards from the daily quests are enough to keep bring you back. Again and again. A game that you would play once in 2 days would make you play it once everyday.

The backlog of quests, especially games with daily quests that refresh itself everyday (the epitome of evil) forces you to log in at least once a day.

The Feeling of Accomplishment


The feeling when you accomplish anything is great, be it big or small. With dailies, the game satisfies our compulsive need to accomplish something everyday. The feeling of logging in and then subsequently gaining something that can be used makes you feel good, and you will then want to do it everyday. It’s simple psychology, really.

Does this mean anything for us? Not really. If games still make daily quests a feature, its quite hard to stop playing. It’s like Satan tempting us with fried chicken everyday (provided you love fried chicken).

What Makes A Good Mobile Game?

What makes a good mobile game? For this article, I will be discounting marketing and budget limitations. This formula considers graphics and sound, genre, pricing model, and gameplay simplicity.


Clash of Clans

To achieve good aesthetics, we are concerned with choosing either ‘realistic’ or ‘cartoon-like’ interfaces for graphics and sound. A ‘cartoon-like’ game is likely to have better aesthetics as it is easier to incorporate vibrant colours, quirky sound effects and identifiable character designs. In contrast, a game that strives for realistic graphics faces greater scrutiny from players. Cartoon-like graphics leave an impression and tend to be more popular than games with mediocre realistic graphics. We believe that this is the most important aspect of games.



Arcade games, characterised by short levels, consistently occupied the top most downloaded list in 2013 and January 2014 (Wagner, 2013; App Annie, 2014). This high demand for Arcade games can be attributed to several factors. Firstly, they were able to attract players besides traditional ‘gamers’ (Plant, 2012) with simplistic and quick gameplay. Furthermore, they generate social interaction (Werner, 2014). By comparing high scores, they stimulate interest and competition.
Next, by incorporating social media in games (e.g. Facebook Login and multiplayer mode) we can introduce social interactions despite players being physically apart. This creates opportunities for competition that humans appreciate (Reboul, 2010) and creates a process where one can increase his or her social status using less money and effort than in real life (Wang, 2010). There will also be a two-way communication between users and developers to facilitate better feedback processes.


Clash of Clans

Another factor is simplicity, defined as being easy to play, and user-friendly. A simple game can still be fun and addictive. Creative games with beautiful aesthetics attract a lot of attention but if instructions and mechanics are difficult to grasp, it is unlikely to succeed. Moreover, as humans dislike complexity, simplicity leads to greater uptake of the game.


The Freemium pricing model, which allows consumers to play for free with an option to make in-app purchases to aid their progression, seems to be the best way to price games. Freemium games have greater publicity and therefore higher download rates. Some common methods are subscriptions, in-game advertising, downloadable content (DLC), etc.

In addition, we will analyse games that follow our formula and did well, games that follow but did not do well, and games that do not follow but still did well.

Candy Crush Saga is a freemium Arcade game, has cartoon-like graphics, incorporates social media and is simple to play. It corresponds to our formula and was the most downloaded app for the iOS and Google Play in 2013 (App Annie, 2014).

However, Clash of Clans is a Strategy game and Minecraft is a Sandbox Role-Playing game, but they still performed well. Clash of Clans has engaging gameplay, but we argue that it was an outlier (9th most downloaded iOS game in January 2014) (App Annie, 2014). Minecraft’s success could be attributed to the success of its PC predecessor.

Another example is Beat the Boss 2, which fulfilled our formula and yet did not do well. We attribute it to external factors such as bugs and glitches. This falls beyond the scope of our discussion, but we attribute such underperformance to poor performance by the developers, and not the formula.

Therefore, our formula of a good mobile game still stands. Although it is not fool-proof, we believe that it provides a template that an aspiring mobile game app developer can follow.